Animated stripe / Glow shader

This is a Animated stripe / Glow shader, built in Unity’s Shader Graph. It combines procedural striping patterns, a Fresnel glow, and the base texture to create a dynamic dissolve animation. The stripes are time-driven, giving the appearance of the surface being “peeled away” in animated bands, while the Fresnel effect adds a soft emissive glow along the edges for a magical or sci-fi look.
Key Features:
Procedural striped dissolve mask with adjustable speed and density.
Edge glow using a Fresnel effect, blended with emissive color for emphasis.
Works with any base texture, making it versatile for characters, props, or VFX.
Fully parameterized for customization in the editor.
This shader is ideal for character death effects or spawnning and teleportation
