Animated stripe / Glow shader

This is a Animated stripe / Glow shader, built in Unity’s Shader Graph. It combines procedural striping patterns, a Fresnel glow, and the base texture to create a dynamic dissolve animation. The stripes are time-driven, giving the appearance of the surface being “peeled away” in animated bands, while the Fresnel effect adds a soft emissive glow along the edges for a magical or sci-fi look.

Key Features:

  • Procedural striped dissolve mask with adjustable speed and density.

  • Edge glow using a Fresnel effect, blended with emissive color for emphasis.

  • Works with any base texture, making it versatile for characters, props, or VFX.

  • Fully parameterized for customization in the editor.

This shader is ideal for character death effects or spawnning and teleportation