Happy L-Lord AB -Technical Artist

In the following project I was the TA / Voxel artist. Some of my achievements where:

  • Research on different voxel software out there and the
    best ways to export the voxel generated art, to get the optimal
    performance results for a web based mmorpg
  • Generating voxel artfor the game, such as characters and environment art
  • Rigging in Maya

In the above video you can see a team effort of two people I set up 60% of the
scenes and came up with the idea of the introduction video from the time I was
playing the game Shadow warriors. I also had the scenes rendered and our
animator finally put everything together in after effects

Indie Game – Artist / Animator

This project was an indie effort by me and my developer friend. We spend 3 month creating the entire game from scratch in Unity. My focus was to create all the art peaces. Which included:

  • Level design and creation
  • Asset creation and destruction
  • Animations
  • UI elements
  • VFX

During the porject I used Magica Voxel to create the voxel art and the Rayfire plugin in 3Ds max to generate the destruction peaces.