

Scopely – Lead Technical Artist
- Setting up work processes through creating Jira boards, dashboards
- Roadmap planning with other Lead and Senior Tech artists for the Tech Art department
- Facilitating retrospectives, sprint planning, and reviews
- Regular 1:1s with all TA’s within the project
- Hiring and on boarding Tech Artist
- During my time, I managed to career couch 2 regular tech artist into senior positions
Senior Technical Artist
- Fixing UI-related bugs in Unity, such as layout issues
- Tutoring artists using Unity and internal tools
- Clean up the project in terms of resources and memory
- Optimization of futures that are being released
- Creating an internal tutorial confluence page with videos in regards of the project

King – Game Engine Artist Advocate
- Represented interests of 500+ game developers in a cross located company with the focus on the
Candy Crush franchise to the game engine team; worked on increasing productivity of workflow
of artists; giving continuous UX feedback to the engine team during the development process - Managing backlog tickets, including following up on bugs and improvements; checking if the
game engine quality is up to industry standards - Creating video tutorials, giving courses and tutoring 1:1 sessions about usage of the internal
game engine from the artist point of view

Happy L-Lord AB -Technical Artist
In the following project I was the TA / Voxel artist. Some of my achievements where:
- Research on different voxel software out there and the
best ways to export the voxel generated art, to get the optimal
performance results for a web based mmorpg - Generating voxel artfor the game, such as characters and environment art
- Rigging in Maya
In the above video you can see a team effort of two people I set up 60% of the
scenes and came up with the idea of the introduction video from the time I was
playing the game Shadow warriors. I also had the scenes rendered and our
animator finally put everything together in after effects

Indie Game – Artist / Animator
This project was an indie effort by me and my developer friend. We spend 3 month creating the entire game from scratch in Unity. My focus was to create all the art peaces. Which included:
- Level design and creation
- Asset creation and destruction
- Animations
- UI elements
- VFX
During the porject I used Magica Voxel to create the voxel art and the Rayfire plugin in 3Ds max to generate the destruction peaces.